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Feeling Burnt Out? Mario Games Might Help, Study Finds

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Exercise 1

Vocabulary

Repeat each word, definition, and example sentence after your tutor.
burnout Nounˈbɜːrnaʊt
a state of extreme physical or emotional exhaustion caused by prolonged stress
After months of working overtime, she experienced burnout and decided to take a long break.
boost Verbbuːst
to increase or improve something, especially strength, confidence, or effectiveness
Regular praise from a manager can boost employees' confidence and motivation.
cynicism Nounˈsɪnɪsɪzəm
a belief that people are motivated mainly by self-interest rather than honesty or kindness
Years of broken promises led to his growing cynicism about his country's government.
ambiguous Adjectiveæmˈbɪɡjuəs
having more than one possible meaning; unclear
The manager’s ambiguous instructions left the team unsure of what to do next.
moderation Nounˌmɒdəˈreɪʃən
the practice of avoiding excess or extremes
I drink coffee every day, but I stop at one or two cups to keep it in moderation.
well-beingNounˌwel ˈbiːɪŋ
the state of being healthy, comfortable, and mentally satisfied
Regular exercise and strong social connections contribute to overall well-being.
Exercise 2

Article

Read the article aloud on your own or repeat each paragraph after your tutor.Feeling Burnt Out? Mario Games Might Help, Study Finds

What if the path to less stress begins with a jump, a coin, and a cheerful soundtrack?

A recent study published in JMIR Serious Games suggests that playful video games such as Super Mario Bros. and Yoshi may help young adults reduce burnout by reviving “childlike wonder,” boosting happiness, and easing emotional exhaustion during stressful periods.

Many young adults are currently in a life phase known as “emerging adulthood.” While this stage allows for personal growth, it also brings financial pressure, academic competition, and uncertainty about the future. Constant online connection and social media comparisons often intensify these problems, leading to stress, exhaustion, and cynicism.

To explore whether certain video games could ease these feelings, researchers studied the emotional effects of Nintendo platform games. They used a mixed-methods approach, beginning with interviews of 41 university students who regularly played these games.

Students described the bright colors, friendly characters, and upbeat music as comforting. Some said playing felt like taking a short break from adult responsibilities. The games’ clear goals helped players feel successful, unlike the more ambiguous demands of real life.

Next, the researchers surveyed 336 students, measuring burnout risk, happiness, and childlike wonder. Wonder was defined as curiosity, openness, and enjoyment of small discoveries. The results showed that wonder increased happiness, and that higher happiness was linked to lower burnout.

The authors describe these games as a “vacation for the mind.” Unlike studies that focus on violent or competitive games, this research highlights the emotional value of gentle, non-violent play. The tone and design of a game, not just the time spent playing, seem to matter most.

Video games are not a solution to serious challenges like money worries or heavy workloads. However, the study suggests that choosing to play lighthearted games in moderation can still support emotional well-being. Rediscovering simple joy and curiosity, the researchers say, may be a small but meaningful way to protect young adults from burnout.

Exercise 3

Discussion

Have a discussion based on the following questions.
  1. What are your thoughts on the findings of this study?
  2. Have you played any Super Mario games? Did you find them relaxing?
  3. What are some of the most stressful or annoying games you've played?
  4. Which of your favorite activities would you describe as "vacation for the mind"?
  5. Would you agree that modern adult life makes burnout almost unavoidable?
Exercise 4

Further Discussion

Have a discussion based on the following questions.
  1. What was the first game you ever played? How does it compare to today's games?

  2. Do you generally prefer calm and friendly games or more competitive ones?
  3. Do you know anyone who has a tendency to get angry while gaming?

  4. Why do you think some people consider gaming to be a waste of time?
  5. What do you imagine video games will be like 20 years from now?
SourceThis article is based on an article by Oscar Gibson.